![]() ![]() Guaranteed habitable worlds are colonized and developed.Mining or research station over every deposit within borders.2-5 extra systems with stations built over all deposits.1000 Minerals if not Gestalt Consciousness.500 Consumer Goods if not Gestalt Consciousness.1000 Energy if not Machine Intelligence.They get the following benefits to have a head start: Xeno-Compatibility - Determines whether the Xeno-Compatibility ascension perk can be picked.Īdvanced empires are AI empires that start with an advantage over human players.Caravaneers - Determines whether the Caravaneers will spawn.Marauder Empires - The max number of Marauder Empires that can spawn.Lower values negatively affect late-game performance. Growth Required Scaling - Determines how many growth points are required for new pops to be created.Higher values negatively affect late-game performance. Logistic Growth Ceiling - Determines the pop growth bonuses when planets are in the middle of their logistic curve.Guaranteed Habitable Worlds - Creates up to 2 habitable planets of the same class as the homeworld close to every empire's starting system.Ranges from 0X (no wormholes except the one leading to the Sealed System) to 5X. Wormhole Pairs - Determines number of wormhole pairs in the galaxy.Abandoned Gateways - Determines number of abandoned gateways in the galaxy.Full density removes clusters and choke points. Hyperlane Density - Determines number of hyperlanes in the galaxy.Advanced Neighbors - Determines whether Advanced AI empires can spawn next to human players or not.Empire Placement - Determines whether empires will be placed in clusters to increase the likelihood that you'll have some neighbors or placed at random.AI aggressiveness - Determines how likely the AI is to declare war on empires if they have negative attitude as well as how many fleets will it use for offense.Victory year - Determines when the empire with the highest Score is declared winner.End-Game start year - Determines earliest year whereby end-game events can occur.Mid-Game start year - Determines earliest year whereby mid-game events can occur.Can be set to a specific one or at random. Crisis type - Determines which one of the endgame crises will appear.Base crisis ship bonus is multiplied by the number of this slider. Crisis strength - Determines the bonus of endgame crises ships get.Ranges from 0X (no primitives) to 1X (3% chance per system) to 5X (15% chance per system). Primitive civilizations - Increases or decreases the chance of Primitive Civilizations spawning.Habitable worlds - Increases or decreases the chance of planets being habitable.Tech/ Tradition cost - Determines the costs of technology, traditions and ambitions for regular empires.(Ancient Caretakers is only available with Synthetic Dawn DLC) There can be no more than 5 Fallen Empires, one of each kind. Fallen empires - The max number of Fallen Empires that can spawn. ![]() Can range from 0 to all of the AI empires. Advanced AI starts - Determines the number of Advanced Empires.Number ranges are dependent on galaxy size minimum can be set at zero. AI empires - Determines the number of AI empires that spawn at the same time as human players.The size of the galaxy affects the number of stars, as well as how many AI Empires, Fallen Empires and Marauder Empires can be generated at the start of the game. In addition to the galaxy shape, the size of the galaxy can also be chosen at the beginning of the game, ranging from 200 to 1000 stars. An inner ring surrounds the galactic core Expansion is limited to a clockwise or counter-clockwise direction. Ring galaxies have the stars placed in a ring shape around the galactic core, making it easier to cut other empires off from the rest of the galaxy than it is with any other shape. A spiral galaxy provides an interesting geography as the galactic arms are sparsely connected to each other. Spiral galaxies have the stars placed in arms that extend out in a spiral pattern. There are 3 different types of galaxies available, with 2 variants of the spiral galaxy for a total of 4 possible galaxy shape options.Įlliptical galaxies have the stars placed in a ellipsoidal pattern, resulting in an evenly distributed geography. Which galaxy types are accessible at the start of the game is determined by how many stars the galaxy is to have. An empire's expansion is limited to the galactic plane, so the shape of the galaxy will affect play. When starting a new game, the player may choose which type of galaxy they are to play in. ![]()
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